﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Acid.Compute
{
    public class KernelAttribute : Attribute { }
    public class VertexShaderAttribute : Attribute { }
    public class GeometryShaderAttribute : Attribute { }
    public class FragmentShaderAttribute : Attribute { }
    public class UniformAttribute : Attribute { }    
}
